Showing posts with label Companion App. Show all posts
Showing posts with label Companion App. Show all posts

2/15/16

3 Ways To Avoid App Rejected For Being Too Simple


If you developed an app for a Board Game or Augmented Reality Game you would he probably stuck into the App Rejected because it's too simple. The problem is that this is the users expect from this kind of apps... a point counter cannot be too complicated!


You cannot blame Apple because they get no direct revenue from your app. Probably your app is free if necessary for the game. Maybe the game requires to buy a physical game and they get no cut on it! Don't worry, I will explain you the problems I have found while uploading apps for our games like ROAR! and we will see how to solve the rejection! :)


Problem number 1:

2.12: Apps that are not very useful, are simply web sites bundled as apps, or do not provide any lasting entertainment value may be rejected.


Problem number 2:

11.16: Apps may enable additional approved features or functionality when used in combination with specific approved physical products (such as a toy) as long as the additional features and functionality are either completely dependent on such hardware (for example an App that is used to control a telescope) or also available through the App without the physical products, such as by way of reward for achievement or by use of IAP

The list of reasons why your app may be rejected is HUGE! It's also very subjective, so you may be luckier with another reviewer ;)


Solution number 1:

Include the manual of your game inside the app!
This is a good idea that you should do even if Apple would not force you! It's a fantastic way of having easy correction of the rules and possibility of future localization!


Solution number 2:

Add a link to the Print and Play or Shop where to buy your game!
Again, this is pretty logical! People may find your app on the store and it would be great for them to give your game a try before buying it on the shop if possible! Also reviewers will be able to properly check the game.


Solution number 3:

Make sure don't make blockers inside the app!
This is the trickiest one... it means that if your app cannot work without physical components let the users (and reviewers) experience this necessity directly. For example they can see the camera waiting for scanning of the board. If you block access to this functionality via QR or other kind of codes Apple will require that you give the choice for the players to unlock this via In-App purchases. This doesn't make sense for Board or Augmented Reality Games and will just make things confusing!


Remember! It's all about treating your app more than a tool, but something really useful and enjoyable for your players! :)

7/15/15

Board Game Companion App vs. Hybrid Game App


What is a board game companion App and what is a Hybrid game? Let's start by describing both and  seeing what can each of them can offer . This is not the first time we talk about them. But the topic is interesting and both apps really fall into the same category of digital products that make little sense without their physical counterpart. 

A companion app is developed on top of the board game it partners. It's an addition to the game rather than an essential part. It serves one single purpose: convenience. It's curious, it was the fans who first saw the possibility in mobile devices. They could be used to count points or check rules of their favourite games. The companies producing the board games didn't want to get into this field because they didn't see the opportunity for monetization.

An example of a "helper" app that really works and people rely on is "Better Settlers". It helps create fair Settlers of Catan board distributions along manual shortcuts. It's a great example of how an app can not only assist a board game but can also improve it. Even the most warring opponents of hybrid products accept companion apps and see their clear value. This is because a companion app is an optional tool. "Optional" is the key word here.

A hybrid game app has something that makes it very different to a companion app. Both the game and the app need each other to make sense. The boardgame will be most likely unplayable without the app, and the app would be an empty shell without the physical components. 

The whole is greater than the sum of its parts.

The combination of these two worlds creates a new gaming experience.
 Should they be tool? In most of the cases yes. Board gamers are not really prepared for products focused on the digital component (like Skylanders for example) Should they be optional? In most of the cases no. If the app is optional the game will have a great life time advantage. On the other hand it will mean that the app is not really making any new thing possible. Anyway, if the app is to be optional (something that I know many gamers will appreciate), it should be a clear choice to decide to use it for the value it brings to the game.

The example for hybrid game is "Roar!" a semi cooperative board game that reminds of Scotland Yard or Stop Thief. The reason why the app is so important in this game is that it does not only keep the position of a player secret easily, but it also plays sounds that the other players need to decipher in order to find the location of the invisible pawn. This is in my opinion, a greater whole.

There is a third group of apps tied couple with board games, and this ones are the board game ports to apps. But since they can live entirely without physical components, I left them out for this post and you can read more about them in the last post if you're interested in exploring this topic a bit more!

Are you the kind of person that accepts companion apps but rejects hybrid games? Do you have any arguments for or against any of them? Happy to hear from you, like always leave a comment at the bottom!